Developing Parkhorse started in May, but it’s not the first game I’ve tried to create using a 3D engine. This morning I fired up one of my old computers and found a bunch of mockups and videos of Diggity Doug (yes there was even a domain name). Diggity Doug was going to be a 4…
Author: park_hf1f70
Unreal Engine level sequence not working when I package the project
I’ve been working on showing a sequence when a level starts, see the video below for an idea of what I’m talking about. This post is about a frustrating problem I had and how an oversight on my part was the culprit. Creating the sequence was fairly straightforward, but I had a problem where it…
Dev Promo Video
This video shows many of the elements of Parkhorse, including multiple characters, custom colours, confetti explosions and pooping.
Video of a very early test version
This video shows a very early test version of the game. Some of the mechanics that are in the later versions are here, and the camera script is almost the same as later versions, but that horse model is the stuff of nightmares.
“Dad I love your game”
My daughter had one of her buddies over on the weekend, so we took the opportunity to play test with the target audience. In this clip, you’ll hear her say “Dad I love your game”, that is the most inspiring thing I could possibly hear. I’m not crying, you’re crying! Main requests following this playtest:…
First gameplay video of Parkhorse
In this first video of the gameplay, you’ll see how players can spawn in and out whilst playing. You can also see how the game resets you right back to the beginning each time you fall.
Tools and services I’m using to make Parkhorse
This post covers all the software and series I’m using to create Parkhorse. Software Unreal Engine 5 – I’ve chosen Unreal for a couple of reasons. 1 I’ve always been impressed by the frame rate and lighting of demos I’ve seen, 2 I really like Blueprints to cover all the programming for the game. Blender…