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Parkhorse

Author: park_hf1f70

Digging around in the archives

Posted on July 2, 2022

Developing Parkhorse started in May, but it’s not the first game I’ve tried to create using a 3D engine. This morning I fired up one of my old computers and found a bunch of mockups and videos of Diggity Doug (yes there was even a domain name). Diggity Doug was going to be a 4…

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Unreal Engine level sequence not working when I package the project

Posted on June 16, 2022

I’ve been working on showing a sequence when a level starts, see the video below for an idea of what I’m talking about. This post is about a frustrating problem I had and how an oversight on my part was the culprit. Creating the sequence was fairly straightforward, but I had a problem where it…

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Dev Promo Video

Posted on June 5, 2022

This video shows many of the elements of Parkhorse, including multiple characters, custom colours, confetti explosions and pooping.

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Video of a very early test version

Posted on June 5, 2022

This video shows a very early test version of the game. Some of the mechanics that are in the later versions are here, and the camera script is almost the same as later versions, but that horse model is the stuff of nightmares.

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“Dad I love your game”

Posted on June 5, 2022

My daughter had one of her buddies over on the weekend, so we took the opportunity to play test with the target audience. In this clip, you’ll hear her say “Dad I love your game”, that is the most inspiring thing I could possibly hear. I’m not crying, you’re crying! Main requests following this playtest:…

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First gameplay video of Parkhorse

Posted on June 5, 2022

In this first video of the gameplay, you’ll see how players can spawn in and out whilst playing. You can also see how the game resets you right back to the beginning each time you fall.

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Tools and services I’m using to make Parkhorse

Posted on June 5, 2022

This post covers all the software and series I’m using to create Parkhorse. Software Unreal Engine 5 – I’ve chosen Unreal for a couple of reasons. 1 I’ve always been impressed by the frame rate and lighting of demos I’ve seen, 2 I really like Blueprints to cover all the programming for the game. Blender…

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Recent Posts

  • Digging around in the archives
  • Unreal Engine level sequence not working when I package the project
  • Dev Promo Video
  • Video of a very early test version
  • “Dad I love your game”
©2022 David Lewis